#pragma once
#include<glm/glm.hpp>
#include <direct.h>
#include <glad/glad.h>
#include <iostream>
#include <string>
#include <vector>

class Utils {
public:
    Utils();
    glm::vec3 RGBToFloat(int R, int G, int B);
    std::string GetResourceDir();
    unsigned int loadCubemap(std::vector<std::string> faces);
    unsigned int loadTexture(char const *path,GLenum slot);
};

